This dovetails with the current corporate interest in developing soft skills. It could be small doses of interaction through a social media platform over long time periods (as with some forms of micro-learning). It could be in real time with peers and experts through a virtual classroom that mimics a more traditional classroom setting. It could be with a small team through a simulation (as in a problem-based learning approach).
Real-time social interaction in VR has been developed for games, but we suspect it’s not yet ready for the corporate training environment. You can also use social media platforms to prepare employees before training, interact with them during training, and provide continued support after training. Yammer, for example, is an internal social media platform that could support this approach.